Tuesday, October 19, 2010

Making Money Online With


To summarize an hour of dialogue, you should at some point have a product that your readers will want. You should give a lot of free content away, but even when it comes to content, you can charge for some amount, and if your content is good enough, people will pay for the premium stuff. "You can tell them about ninety percent, and they'll pay money just to get the final ten percent," so they know they have the whole picture, Clark says.



Making money blogging will not happen overnight. Sometimes it may seem like this is possible, but in reality, it takes a lot of work. "Build something that is real and something that matters to people," Rowse advises. He shared a story about how he launched a product one day and literally watched the sales roll in. It was as if he had hit a button, and the cash just started flowing, but then he realized he had been working hard up to that point for over two years, promoting the blog, writing two posts a day, doing SEO, press releases, etc. It wasn't overnight. 



You're not scalable, meaning that as your audience grows and more people want to connect with you, there will be a point where it just becomes too much. You have to set boundaries, otherwise you will have no time for yourself and your family. 



Eventually, you're going to have to "get real" about how many meaningful connections you can make in a day, Simone says, adding, "That's part of growing up in social media.”



When they say "no one actually wants that much authenticity," they mean that nobody cares about what you did last night, who you were with, what you had for breakfast, etc. In other words, don't show everybody everything about yourself, because you're not writing for you. You're writing for them. Be who you want to be for your audience. 



Ultimately, you're blogging and using social media to sell, but you can't just go around selling to people, because they won't have it. It just doesn't work. You have to make them want to buy. "You're selling yourself," says Clark. If you provide enough value to your audience, they will want to buy what you have to offer if it expands upon the value you're already giving them. "The content is the marketing," he says. 



Just having a blog is not a business. If you want it to be a business you have to treat it like one, Rowse says. This is basically an extension of number 2. 



The most important of the seven points is that no one is reading your blog. As Simone says, there are hundreds of millions of blogs, and that includes blogs on your topic. You have to write it in a way that is fresh, and either entertaining or informative. The good news is that you don't need "monster traffic". You just need a good, steady core audience for advertising to do well. 


With social gaming consolidating around big startups, people are starting to wonder if there is no more room for Facebook game startups. But the team at A Bit Lucky has been a bit lucky in proving that assumption wrong.


With its first game, Lucky Train, A Bit Lucky has scored more than 1.5 million users on Facebook. That’s enough for the 20-person company to keep investing in the app as a service, or something that is upgraded or maintained for the users every day.


Frederic Descamps (pictured top, right), chief executive of the Redwood City, Calif. company, said in an interview that the company has done well by focusing on its quality game design and breaking some of the rules. The presence of startups such as A Bit Lucky shows that there is room for a wave of companies in social games that are coming behind the leaders who are already on the merger warpath.


The first rule it broke was the notion that Facebook games have to be appealing to women in order to succeed, since many of Facebook’s 500 million users (and its 200 million game players) are women. Trains are decidedly a boy thing, as stereotypes go, and so it was a risk making a train simulator for a first game. The game is particularly popular with parents who have young kids, but it’s also popular with just about anyone. Roughly 65 percent of players are male.


The game play is simple. You create a train and then send it to your friends. They can load it with passengers. Each time one of your trains makes a round trip between different players, you get coins and experience points. Then you can use those rewards to decorate your county or create more impressive trains. The fun part is that you never really know what your friends are going to send you.


Sending messages to your friends about your trains is a natural part of the game play, and it also happens to be a good way to help the game spread. That fact is more important because Facebook cracked down in the spring on viral communications, making it harder for startups with no current game audiences to spread in a viral way.


Jordan Maynard (pictured top left), chief creative officer at A Bit Lucky, also made a bet that a deeply designed game would work well on Facebook. Maynard and Descamps worked together on hardcore online games at Trion Worlds, which has been making massively multiplayer online games for the past five years. Maynard also worked on Spore at Electronic Arts, and the team of 20 people includes a number of video game veterans.


With A Bit Lucky, they can now work on something that gets them feedback much more quickly. They started the company in November of last year, raised money in February, launched the game in June, and are now busy doing updates for the game, such as creating Halloween-themed material.


They were pretty late in starting a new game company on Facebook. Just before they started, Electronic Arts began a consolidation phase by purchasing Playfish for as much as $400 million. But Descamps, who was also a veteran of the startup Xfire, and Maynard were excited about the new opportunities in social games. Descamps started a regular social game entrepreneur party, partly to learn from others and partly to recruit employees. The parties have now grown to hundreds of people, a reflection of the buzz around social games in Silicon Valley. It was a very social way for A Bit Lucky to dive into the social gaming universe.



The fans are pretty dedicated. The average play session is about 13 minutes, which is about four or five times higher than the average play session for a Facebook game. Players have created 7.5 million trains since the game launched in June, and there have been 21 million train stops in the past month. More than 70 million round trips, where players send a train to a friend and they send it back, have been completed in the last month. About 200,000 users play the game on any given day. Those are all good metrics.


“We feel that our numbers show that our social game is more social than a lot of other ’social games’ are,” Maynard said.


One of the reasons the game has done well is that the animation is fast for Facebook, where load screens on social games can be painfully slow. The company also used Applifier, a promotion bar that is installed on top of the game and promotes a bunch of third-party games. It helps games feed users to each other.


For sure, it’s a crowded market, with bigger companies such as Zynga, Disney Playdom, EA-Playfish, CrowdStar, LOLapps, Digital Chocolate, Booyah and others. The list goes on and on. In the Facebook game space, it’s becoming harder to find spaces that others aren’t already occupying. Maynard said that doesn’t mean startups can’t compete with the big companies. It just means they can’t use the exact same tactics — such as heavily advertising — to fight them.


A Bit Lucky has raised $2.6 million from angels including SV Angel (Ron Conway’s firm), Chris Dixon’s Founder Collective, Aydin Senkut’s Felicis Ventures, Red Octane founders Charles and Kai Huang, IGN co-founder Mark Jung, Google M&A chief David Lawee, Lerer Ventures, Delicious founder Joshua Schachter, early Facebook employee Jed Stremel, and XG Ventures. With that group behind it, A Bit Lucky should have a chance to do something unique.


You could say that Lucky Train is a copy of old train simulators such as Railroad Tycoon, but it’s more accurate to say that it’s a reinterpretation of that once-popular genre for the modern era. Maynard knows games from the older days because his father was an early employee at Electronic Arts. For more than a decade, he has worked on games where users have been very engaged with the content, and he believes that measure will become more important in the future. To keep users engaged, small Facebook startups will have to take more risks.



Getting content noticed is a challenge for everyone making apps. We’ll cover the topic at DiscoveryBeat 2010. Startups and big companies alike should consider entering our Needle in the Haystack discovery business idea competition. VentureBeat would like to thank the industry leaders that are supporting DiscoveryBeat 2010, including co-host Flurry, AppLaunchPR, Herakles Data Center, Adobe, Offermobi, Appolicious, and appbackr. Unique sponsorships are still available. For more information contact sponsors@venturebeat.com. To buy tickets, click on this link.


Next Story: Nokia to make phones for LightSquared’s wholesale 4G network Previous Story: 5 ways to break the startup funk




robert shumake hall of shame

ABC <b>News</b> Exclusive: Tea Party Candidate in Nevada Senate May Tip <b>...</b>

Scott Ashjian calls himself the “Tea Party of Nevada” candidate for US Senate, but he tells ABC News that he would be “at peace” knowing he helped re-elect Harry Reid by siphoning votes away from Sharron Angle. The Note, authored by ABC ...

Watershed debuts Waterproof Bag for iPad | iLounge <b>News</b>

iLounge news discussing the Watershed debuts Waterproof Bag for iPad. Find more iPad Accessories news from leading independent iPod, iPhone, and iPad site.

Dallas Morning <b>News</b> Makes Case for Rick Perry While Endorsing Bill <b>...</b>

Did you know that of Texas' budget of approximately $180 billion, over one third is sent by Texans to Washington in the form of federal taxes and.


robert shumake detroit

To summarize an hour of dialogue, you should at some point have a product that your readers will want. You should give a lot of free content away, but even when it comes to content, you can charge for some amount, and if your content is good enough, people will pay for the premium stuff. "You can tell them about ninety percent, and they'll pay money just to get the final ten percent," so they know they have the whole picture, Clark says.



Making money blogging will not happen overnight. Sometimes it may seem like this is possible, but in reality, it takes a lot of work. "Build something that is real and something that matters to people," Rowse advises. He shared a story about how he launched a product one day and literally watched the sales roll in. It was as if he had hit a button, and the cash just started flowing, but then he realized he had been working hard up to that point for over two years, promoting the blog, writing two posts a day, doing SEO, press releases, etc. It wasn't overnight. 



You're not scalable, meaning that as your audience grows and more people want to connect with you, there will be a point where it just becomes too much. You have to set boundaries, otherwise you will have no time for yourself and your family. 



Eventually, you're going to have to "get real" about how many meaningful connections you can make in a day, Simone says, adding, "That's part of growing up in social media.”



When they say "no one actually wants that much authenticity," they mean that nobody cares about what you did last night, who you were with, what you had for breakfast, etc. In other words, don't show everybody everything about yourself, because you're not writing for you. You're writing for them. Be who you want to be for your audience. 



Ultimately, you're blogging and using social media to sell, but you can't just go around selling to people, because they won't have it. It just doesn't work. You have to make them want to buy. "You're selling yourself," says Clark. If you provide enough value to your audience, they will want to buy what you have to offer if it expands upon the value you're already giving them. "The content is the marketing," he says. 



Just having a blog is not a business. If you want it to be a business you have to treat it like one, Rowse says. This is basically an extension of number 2. 



The most important of the seven points is that no one is reading your blog. As Simone says, there are hundreds of millions of blogs, and that includes blogs on your topic. You have to write it in a way that is fresh, and either entertaining or informative. The good news is that you don't need "monster traffic". You just need a good, steady core audience for advertising to do well. 


With social gaming consolidating around big startups, people are starting to wonder if there is no more room for Facebook game startups. But the team at A Bit Lucky has been a bit lucky in proving that assumption wrong.


With its first game, Lucky Train, A Bit Lucky has scored more than 1.5 million users on Facebook. That’s enough for the 20-person company to keep investing in the app as a service, or something that is upgraded or maintained for the users every day.


Frederic Descamps (pictured top, right), chief executive of the Redwood City, Calif. company, said in an interview that the company has done well by focusing on its quality game design and breaking some of the rules. The presence of startups such as A Bit Lucky shows that there is room for a wave of companies in social games that are coming behind the leaders who are already on the merger warpath.


The first rule it broke was the notion that Facebook games have to be appealing to women in order to succeed, since many of Facebook’s 500 million users (and its 200 million game players) are women. Trains are decidedly a boy thing, as stereotypes go, and so it was a risk making a train simulator for a first game. The game is particularly popular with parents who have young kids, but it’s also popular with just about anyone. Roughly 65 percent of players are male.


The game play is simple. You create a train and then send it to your friends. They can load it with passengers. Each time one of your trains makes a round trip between different players, you get coins and experience points. Then you can use those rewards to decorate your county or create more impressive trains. The fun part is that you never really know what your friends are going to send you.


Sending messages to your friends about your trains is a natural part of the game play, and it also happens to be a good way to help the game spread. That fact is more important because Facebook cracked down in the spring on viral communications, making it harder for startups with no current game audiences to spread in a viral way.


Jordan Maynard (pictured top left), chief creative officer at A Bit Lucky, also made a bet that a deeply designed game would work well on Facebook. Maynard and Descamps worked together on hardcore online games at Trion Worlds, which has been making massively multiplayer online games for the past five years. Maynard also worked on Spore at Electronic Arts, and the team of 20 people includes a number of video game veterans.


With A Bit Lucky, they can now work on something that gets them feedback much more quickly. They started the company in November of last year, raised money in February, launched the game in June, and are now busy doing updates for the game, such as creating Halloween-themed material.


They were pretty late in starting a new game company on Facebook. Just before they started, Electronic Arts began a consolidation phase by purchasing Playfish for as much as $400 million. But Descamps, who was also a veteran of the startup Xfire, and Maynard were excited about the new opportunities in social games. Descamps started a regular social game entrepreneur party, partly to learn from others and partly to recruit employees. The parties have now grown to hundreds of people, a reflection of the buzz around social games in Silicon Valley. It was a very social way for A Bit Lucky to dive into the social gaming universe.



The fans are pretty dedicated. The average play session is about 13 minutes, which is about four or five times higher than the average play session for a Facebook game. Players have created 7.5 million trains since the game launched in June, and there have been 21 million train stops in the past month. More than 70 million round trips, where players send a train to a friend and they send it back, have been completed in the last month. About 200,000 users play the game on any given day. Those are all good metrics.


“We feel that our numbers show that our social game is more social than a lot of other ’social games’ are,” Maynard said.


One of the reasons the game has done well is that the animation is fast for Facebook, where load screens on social games can be painfully slow. The company also used Applifier, a promotion bar that is installed on top of the game and promotes a bunch of third-party games. It helps games feed users to each other.


For sure, it’s a crowded market, with bigger companies such as Zynga, Disney Playdom, EA-Playfish, CrowdStar, LOLapps, Digital Chocolate, Booyah and others. The list goes on and on. In the Facebook game space, it’s becoming harder to find spaces that others aren’t already occupying. Maynard said that doesn’t mean startups can’t compete with the big companies. It just means they can’t use the exact same tactics — such as heavily advertising — to fight them.


A Bit Lucky has raised $2.6 million from angels including SV Angel (Ron Conway’s firm), Chris Dixon’s Founder Collective, Aydin Senkut’s Felicis Ventures, Red Octane founders Charles and Kai Huang, IGN co-founder Mark Jung, Google M&A chief David Lawee, Lerer Ventures, Delicious founder Joshua Schachter, early Facebook employee Jed Stremel, and XG Ventures. With that group behind it, A Bit Lucky should have a chance to do something unique.


You could say that Lucky Train is a copy of old train simulators such as Railroad Tycoon, but it’s more accurate to say that it’s a reinterpretation of that once-popular genre for the modern era. Maynard knows games from the older days because his father was an early employee at Electronic Arts. For more than a decade, he has worked on games where users have been very engaged with the content, and he believes that measure will become more important in the future. To keep users engaged, small Facebook startups will have to take more risks.



Getting content noticed is a challenge for everyone making apps. We’ll cover the topic at DiscoveryBeat 2010. Startups and big companies alike should consider entering our Needle in the Haystack discovery business idea competition. VentureBeat would like to thank the industry leaders that are supporting DiscoveryBeat 2010, including co-host Flurry, AppLaunchPR, Herakles Data Center, Adobe, Offermobi, Appolicious, and appbackr. Unique sponsorships are still available. For more information contact sponsors@venturebeat.com. To buy tickets, click on this link.


Next Story: Nokia to make phones for LightSquared’s wholesale 4G network Previous Story: 5 ways to break the startup funk




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ABC <b>News</b> Exclusive: Tea Party Candidate in Nevada Senate May Tip <b>...</b>

Scott Ashjian calls himself the “Tea Party of Nevada” candidate for US Senate, but he tells ABC News that he would be “at peace” knowing he helped re-elect Harry Reid by siphoning votes away from Sharron Angle. The Note, authored by ABC ...

Watershed debuts Waterproof Bag for iPad | iLounge <b>News</b>

iLounge news discussing the Watershed debuts Waterproof Bag for iPad. Find more iPad Accessories news from leading independent iPod, iPhone, and iPad site.

Dallas Morning <b>News</b> Makes Case for Rick Perry While Endorsing Bill <b>...</b>

Did you know that of Texas' budget of approximately $180 billion, over one third is sent by Texans to Washington in the form of federal taxes and.


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Make Money With Twitter by sufiyan.info


robert shumake detroit

ABC <b>News</b> Exclusive: Tea Party Candidate in Nevada Senate May Tip <b>...</b>

Scott Ashjian calls himself the “Tea Party of Nevada” candidate for US Senate, but he tells ABC News that he would be “at peace” knowing he helped re-elect Harry Reid by siphoning votes away from Sharron Angle. The Note, authored by ABC ...

Watershed debuts Waterproof Bag for iPad | iLounge <b>News</b>

iLounge news discussing the Watershed debuts Waterproof Bag for iPad. Find more iPad Accessories news from leading independent iPod, iPhone, and iPad site.

Dallas Morning <b>News</b> Makes Case for Rick Perry While Endorsing Bill <b>...</b>

Did you know that of Texas' budget of approximately $180 billion, over one third is sent by Texans to Washington in the form of federal taxes and.


robert shumake twitter

To summarize an hour of dialogue, you should at some point have a product that your readers will want. You should give a lot of free content away, but even when it comes to content, you can charge for some amount, and if your content is good enough, people will pay for the premium stuff. "You can tell them about ninety percent, and they'll pay money just to get the final ten percent," so they know they have the whole picture, Clark says.



Making money blogging will not happen overnight. Sometimes it may seem like this is possible, but in reality, it takes a lot of work. "Build something that is real and something that matters to people," Rowse advises. He shared a story about how he launched a product one day and literally watched the sales roll in. It was as if he had hit a button, and the cash just started flowing, but then he realized he had been working hard up to that point for over two years, promoting the blog, writing two posts a day, doing SEO, press releases, etc. It wasn't overnight. 



You're not scalable, meaning that as your audience grows and more people want to connect with you, there will be a point where it just becomes too much. You have to set boundaries, otherwise you will have no time for yourself and your family. 



Eventually, you're going to have to "get real" about how many meaningful connections you can make in a day, Simone says, adding, "That's part of growing up in social media.”



When they say "no one actually wants that much authenticity," they mean that nobody cares about what you did last night, who you were with, what you had for breakfast, etc. In other words, don't show everybody everything about yourself, because you're not writing for you. You're writing for them. Be who you want to be for your audience. 



Ultimately, you're blogging and using social media to sell, but you can't just go around selling to people, because they won't have it. It just doesn't work. You have to make them want to buy. "You're selling yourself," says Clark. If you provide enough value to your audience, they will want to buy what you have to offer if it expands upon the value you're already giving them. "The content is the marketing," he says. 



Just having a blog is not a business. If you want it to be a business you have to treat it like one, Rowse says. This is basically an extension of number 2. 



The most important of the seven points is that no one is reading your blog. As Simone says, there are hundreds of millions of blogs, and that includes blogs on your topic. You have to write it in a way that is fresh, and either entertaining or informative. The good news is that you don't need "monster traffic". You just need a good, steady core audience for advertising to do well. 


With social gaming consolidating around big startups, people are starting to wonder if there is no more room for Facebook game startups. But the team at A Bit Lucky has been a bit lucky in proving that assumption wrong.


With its first game, Lucky Train, A Bit Lucky has scored more than 1.5 million users on Facebook. That’s enough for the 20-person company to keep investing in the app as a service, or something that is upgraded or maintained for the users every day.


Frederic Descamps (pictured top, right), chief executive of the Redwood City, Calif. company, said in an interview that the company has done well by focusing on its quality game design and breaking some of the rules. The presence of startups such as A Bit Lucky shows that there is room for a wave of companies in social games that are coming behind the leaders who are already on the merger warpath.


The first rule it broke was the notion that Facebook games have to be appealing to women in order to succeed, since many of Facebook’s 500 million users (and its 200 million game players) are women. Trains are decidedly a boy thing, as stereotypes go, and so it was a risk making a train simulator for a first game. The game is particularly popular with parents who have young kids, but it’s also popular with just about anyone. Roughly 65 percent of players are male.


The game play is simple. You create a train and then send it to your friends. They can load it with passengers. Each time one of your trains makes a round trip between different players, you get coins and experience points. Then you can use those rewards to decorate your county or create more impressive trains. The fun part is that you never really know what your friends are going to send you.


Sending messages to your friends about your trains is a natural part of the game play, and it also happens to be a good way to help the game spread. That fact is more important because Facebook cracked down in the spring on viral communications, making it harder for startups with no current game audiences to spread in a viral way.


Jordan Maynard (pictured top left), chief creative officer at A Bit Lucky, also made a bet that a deeply designed game would work well on Facebook. Maynard and Descamps worked together on hardcore online games at Trion Worlds, which has been making massively multiplayer online games for the past five years. Maynard also worked on Spore at Electronic Arts, and the team of 20 people includes a number of video game veterans.


With A Bit Lucky, they can now work on something that gets them feedback much more quickly. They started the company in November of last year, raised money in February, launched the game in June, and are now busy doing updates for the game, such as creating Halloween-themed material.


They were pretty late in starting a new game company on Facebook. Just before they started, Electronic Arts began a consolidation phase by purchasing Playfish for as much as $400 million. But Descamps, who was also a veteran of the startup Xfire, and Maynard were excited about the new opportunities in social games. Descamps started a regular social game entrepreneur party, partly to learn from others and partly to recruit employees. The parties have now grown to hundreds of people, a reflection of the buzz around social games in Silicon Valley. It was a very social way for A Bit Lucky to dive into the social gaming universe.



The fans are pretty dedicated. The average play session is about 13 minutes, which is about four or five times higher than the average play session for a Facebook game. Players have created 7.5 million trains since the game launched in June, and there have been 21 million train stops in the past month. More than 70 million round trips, where players send a train to a friend and they send it back, have been completed in the last month. About 200,000 users play the game on any given day. Those are all good metrics.


“We feel that our numbers show that our social game is more social than a lot of other ’social games’ are,” Maynard said.


One of the reasons the game has done well is that the animation is fast for Facebook, where load screens on social games can be painfully slow. The company also used Applifier, a promotion bar that is installed on top of the game and promotes a bunch of third-party games. It helps games feed users to each other.


For sure, it’s a crowded market, with bigger companies such as Zynga, Disney Playdom, EA-Playfish, CrowdStar, LOLapps, Digital Chocolate, Booyah and others. The list goes on and on. In the Facebook game space, it’s becoming harder to find spaces that others aren’t already occupying. Maynard said that doesn’t mean startups can’t compete with the big companies. It just means they can’t use the exact same tactics — such as heavily advertising — to fight them.


A Bit Lucky has raised $2.6 million from angels including SV Angel (Ron Conway’s firm), Chris Dixon’s Founder Collective, Aydin Senkut’s Felicis Ventures, Red Octane founders Charles and Kai Huang, IGN co-founder Mark Jung, Google M&A chief David Lawee, Lerer Ventures, Delicious founder Joshua Schachter, early Facebook employee Jed Stremel, and XG Ventures. With that group behind it, A Bit Lucky should have a chance to do something unique.


You could say that Lucky Train is a copy of old train simulators such as Railroad Tycoon, but it’s more accurate to say that it’s a reinterpretation of that once-popular genre for the modern era. Maynard knows games from the older days because his father was an early employee at Electronic Arts. For more than a decade, he has worked on games where users have been very engaged with the content, and he believes that measure will become more important in the future. To keep users engaged, small Facebook startups will have to take more risks.



Getting content noticed is a challenge for everyone making apps. We’ll cover the topic at DiscoveryBeat 2010. Startups and big companies alike should consider entering our Needle in the Haystack discovery business idea competition. VentureBeat would like to thank the industry leaders that are supporting DiscoveryBeat 2010, including co-host Flurry, AppLaunchPR, Herakles Data Center, Adobe, Offermobi, Appolicious, and appbackr. Unique sponsorships are still available. For more information contact sponsors@venturebeat.com. To buy tickets, click on this link.


Next Story: Nokia to make phones for LightSquared’s wholesale 4G network Previous Story: 5 ways to break the startup funk




robert shumake detroit

Make Money With Twitter by sufiyan.info


robert shumake hall of shame

ABC <b>News</b> Exclusive: Tea Party Candidate in Nevada Senate May Tip <b>...</b>

Scott Ashjian calls himself the “Tea Party of Nevada” candidate for US Senate, but he tells ABC News that he would be “at peace” knowing he helped re-elect Harry Reid by siphoning votes away from Sharron Angle. The Note, authored by ABC ...

Watershed debuts Waterproof Bag for iPad | iLounge <b>News</b>

iLounge news discussing the Watershed debuts Waterproof Bag for iPad. Find more iPad Accessories news from leading independent iPod, iPhone, and iPad site.

Dallas Morning <b>News</b> Makes Case for Rick Perry While Endorsing Bill <b>...</b>

Did you know that of Texas' budget of approximately $180 billion, over one third is sent by Texans to Washington in the form of federal taxes and.


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Make Money With Twitter by sufiyan.info


robert shumake detroit

ABC <b>News</b> Exclusive: Tea Party Candidate in Nevada Senate May Tip <b>...</b>

Scott Ashjian calls himself the “Tea Party of Nevada” candidate for US Senate, but he tells ABC News that he would be “at peace” knowing he helped re-elect Harry Reid by siphoning votes away from Sharron Angle. The Note, authored by ABC ...

Watershed debuts Waterproof Bag for iPad | iLounge <b>News</b>

iLounge news discussing the Watershed debuts Waterproof Bag for iPad. Find more iPad Accessories news from leading independent iPod, iPhone, and iPad site.

Dallas Morning <b>News</b> Makes Case for Rick Perry While Endorsing Bill <b>...</b>

Did you know that of Texas' budget of approximately $180 billion, over one third is sent by Texans to Washington in the form of federal taxes and.


robert shumake hall of shame

ABC <b>News</b> Exclusive: Tea Party Candidate in Nevada Senate May Tip <b>...</b>

Scott Ashjian calls himself the “Tea Party of Nevada” candidate for US Senate, but he tells ABC News that he would be “at peace” knowing he helped re-elect Harry Reid by siphoning votes away from Sharron Angle. The Note, authored by ABC ...

Watershed debuts Waterproof Bag for iPad | iLounge <b>News</b>

iLounge news discussing the Watershed debuts Waterproof Bag for iPad. Find more iPad Accessories news from leading independent iPod, iPhone, and iPad site.

Dallas Morning <b>News</b> Makes Case for Rick Perry While Endorsing Bill <b>...</b>

Did you know that of Texas' budget of approximately $180 billion, over one third is sent by Texans to Washington in the form of federal taxes and.


robert shumake detroit

ABC <b>News</b> Exclusive: Tea Party Candidate in Nevada Senate May Tip <b>...</b>

Scott Ashjian calls himself the “Tea Party of Nevada” candidate for US Senate, but he tells ABC News that he would be “at peace” knowing he helped re-elect Harry Reid by siphoning votes away from Sharron Angle. The Note, authored by ABC ...

Watershed debuts Waterproof Bag for iPad | iLounge <b>News</b>

iLounge news discussing the Watershed debuts Waterproof Bag for iPad. Find more iPad Accessories news from leading independent iPod, iPhone, and iPad site.

Dallas Morning <b>News</b> Makes Case for Rick Perry While Endorsing Bill <b>...</b>

Did you know that of Texas' budget of approximately $180 billion, over one third is sent by Texans to Washington in the form of federal taxes and.


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robert shumake hall of shame
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ABC <b>News</b> Exclusive: Tea Party Candidate in Nevada Senate May Tip <b>...</b>

Scott Ashjian calls himself the “Tea Party of Nevada” candidate for US Senate, but he tells ABC News that he would be “at peace” knowing he helped re-elect Harry Reid by siphoning votes away from Sharron Angle. The Note, authored by ABC ...

Watershed debuts Waterproof Bag for iPad | iLounge <b>News</b>

iLounge news discussing the Watershed debuts Waterproof Bag for iPad. Find more iPad Accessories news from leading independent iPod, iPhone, and iPad site.

Dallas Morning <b>News</b> Makes Case for Rick Perry While Endorsing Bill <b>...</b>

Did you know that of Texas' budget of approximately $180 billion, over one third is sent by Texans to Washington in the form of federal taxes and.


robert shumake twitter

Freelance writing is a very competitive business, and it can be difficult to find venues to submit your writing to, either online writing or print sources. Constant Content is a website that allows writers to submit any writing piece that they have, either previously published articles, or exclusive writing pieces. To read more of an overview of Constant Content, check out my first article on this company.

Constant-Content: Make Money Writing Online

If you are a freelance writer, or simply someone who has found that writing online for cash is easy for you, constant content may be a suitable venue for you to market your work. But, I don't believe that Constant-Content is for everyone.

Who Should Write for Constant Content?In my opinion, and from my research and use of Constant-Content, only experienced writers, freelance copy writers, or those who can write and inform (tutorials, etc.) fairly easily and with quality. This is why:

When you submit your writing to Constant-Content, you are chosen by publishers or content seekers on the website. Typically, these "clients" know what they want, have experience purchasing writing, and are going to expect high caliber pieces for whatever venue they are sourcing for. If you have many articles, editorials, tutorials, research pieces and you are an experienced freelance writer, it is very beneficial to carefully submit your work and it is likely that the piece will get chosen and purchased.

But, if you write for fun or you are not an experienced writer, those "clients" on the site will choose a suitable author who uses proper grammar, format, experience, etc. to purchase writing from.

Is Constant-Content Worth it?Constant Content is definitely a worthwhile endeavor for serious writers, or intelligent experts in particular fields (computers, crafts, psychology, etc.) to sell their previously published pieces, or non-published writing. You should be confident of your work, and price your work accordingly (you set your price for each article with Constant-Content.) That is how you will really cash in with Constant-Content, selling high caliber articles/writing for higher prices. It will sell, because there is a large market for content on the web and otherwise.

Also, if you are interested in selling your writing on constant-content, keep in mind that many of the "clients" are searching for articles to use online. This means that you will need to have some experience (in addition to writing experience) in writing for SEO and keyword optimization. You definitely don't have to be an expert, but knowing some about it helps.

Who Shouldn't sign up for Constant-Content?If you are a blogger, who simply writes to cash in on Adsense, payperpost, blogitive.com, and affiliates, Constant Content might not be worth your time. Unless, of course, you plan on really shaping up your work, and are confident that it is marketable.

Another Tip for Constant-Content...One way to make money quicker and easier with Constant-Content is to check out their content requests. There is a section on Constant-Content to check out client content requests. If you go through this section, you might find a request that you already have an article to submit for. Likely, the client will purchase your article if it is submitted.

Good Luck making money online with Constant-Content, and be sure to check out the site!

If you are interested in signing up and selling your freelance writing with Constant Content, here is your link:

Constant-Content



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